Master Lighting in Unreal Engine

4 simple methods to get good lighting 

It's about creating emotion with beauty

and lighting is the main tool we have to evoke athmospheres and stories

Unreal Engine is changing all the time and in this new course, I bring you my latest methods for creating different lighting moods in realtime.

For different needs we need different solutions and this is what I had in mind while creating this course. You see, with GI and Realtime, things get a little complicated.

Ideally we would have VXGI (Realtime Gi) working perfectly and all that, but we're not quite there yet. So in the meantime, we will have different solutions wether we want to create animations or still, depending if the sun is moving or some objects are moveable. Some of the GI will need to be backed in to achieve "that" look but then the lighting can't change and so on...

So what I've done here is to devise 4 methods with their own pros and cons which will be useful in different situations.

Getting good lighting is all about experimentation. So I've created a super simple scene which allows us to try out lots of different setups at high quiality settings without waiting for the Lightcache render too long.

Once you've mastered 4 methods, you can mix and match the techniques according to your own needs, it's really easy, simple and quick. 


4 Different Lighting Methods

To achieve different moods and outputs


Sky snd Sun baked in GI

Sun and SKy

Realtime interactive Blueprint

Easy Soft Lighting

White Scandinavian overcast look

Default UE Sky

Simple out-of-the-box setup

Watch this 15mn video to learn more about the course

(you can speed up the video, click on the gear icon and pick your speed, don't laugh! ; )


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Hi I'm Fabrice Bourrelly

I live in London, I've trained as an architect and been a visualiser since 1996. I've worked with fantastic people across many industries.

My aim in life is to give people tools and inspiration so that BEAUTY may prevail in a man made world.

I've always pushed the boundaries of visual technology and I never cease to learn from the techniques of the past.

I believe the tools we use can unlock the limits of our imagination and once that is done, who knows what we can create ! : )

And I also believe that life should be fun and rewarding. And that is why I have chosen to work with Unreal Engine today, and I hope you do too! 

These are some of the people I've worked with

So what exactly is in the Course ?

I have divided the Couse in 3 Main sections

  1. A Concept section where I teach workflows and fundamental principles.
  2. The 4 methods step by step. The 1st method is the fully detailed workflow, then Artificial Lighting and Realtime GI .
  3. Practical case studies where I give you added tips and tricks relating to each scene in particular. Plus an applicable lighitng method from Richard Kelly Lighting designer.

There's a whole section on UV Unwrapping

In the first method, I take you through an entire workflow of setting up the scene. That means we unwrap the walls, the chair, the table and the vase in 3dsmax 2017

Here is a sample 12 mn video from the course

It's a case study of a scene I made for Epic Games from the section on artificial lighting.


So if you're looking for a simple, step by step, linear way to achieve these results, this is for you.

I have taken the approach to *not* take you though every single feature that the software has, but instead to focus on the quickest and easiest way to get to these results


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